
You can have an infinite number of objects and different combinations which provides you complete control and flexibility. Plexus has a modular workflow which consists of various objects. Plexus ships with an OBJ Sequence Exporter for Cinema4D at no cost. Import vertices and facets from OBJ files and OBJ file sequences created in your favorite 3D modeling application. You can also control the triangulation by various parameters like the distance between the particles etc., OBJ Sequences Triangulate and create new surfaces on the fly with in-built triangulation modes. Generate Facets between the particles and control their properties using Facet Effectors. LinesĬreate Lines and Other interactions and control their properties based on the position and distance between the particles. For a more detailed overview of all the features, make sure to check out the Tutorials section and also the Documentation. These are some of the main features of Plexus. You can cycle through noise evolution and it works for position, scale & color values.

You can seamlessly loop noise values for animations. It allows points, lines & polys created by multiple objects to intersect with one another in z-space. Unified rendering allows all objects to have a common 3D space. You can also custom hide polygons that face towards or away from the camera. You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting. Path Object is improved with scaling controls for replication and tessellation for closed paths. No need to convert Nulls exported from 3D applications to point lights anymore. Null Objects have similar performance to point lights if you’re running the latest version of After Effects. OBJ Object now also imports normals and texture coordinates along with vertex positions and facets. You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. It helps composite Plexus in 3D scenes with ease. You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. Also, just in case you need to refresh cache, a new button that lets you do that with a single click without affecting caches of other layers. You can have many nested instances and all the changes are automatically detected. That means better support for Persistent Caching, better performance, and the best part, automagically refresh Instances. Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. Not only it improves rendering performance, but also renders much more accurate colors. Beams no longer show any ‘overlapping joints’. Render sweeping volumetric beams with seamless rendering. It works best with OBJ meshes and can be used very well along with the instance object. The Slicer Object lets you ‘slice’ through a mesh and create interesting visualizations. You can also Echo the sampled waveform so that the sound is sampled over time. You can use either comp settings or custom camera shutter values.Ī new Sound Effector Object lets you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects, and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.įinally. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. Plexus 3 comes with a tree-based Object Panel, that helps you organize multiple Plexus objects with in the layer. The workflow for Plexus is very modular allowing you to create a truly infinite set of configurations and parameters. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters.ĭesigned to bring generative art closer to a non-linear program like After Effects, Plexus lets you create, manipulate, and visualize data in a procedural manner. Plexus is a next-gen particle engine for After Effects that lets you create, manipulate, and visualize data in a procedural manner.

Create engaging motion graphics with this 2D/3D generative art plug-in for After Effects.
